In a blog post, Rockstar revealed that Red Dead Online will kick off as a public beta in November 2018. As the team explains in an interview with IGN, there were multiple factors that led to the decision to hold back the online portion of the game, including the fact that it wants players to experience the single-player campaign first.
“As with most online experiences of this size and scale, there will inevitably be some turbulence at launch,” explains Rockstar. “We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.”
As for the key differences between GTA Online and Red Dead Online, Josh Needleman, Senior Producer at Rockstar San Diego, tells IGN that while GTA players are used to speeding and flying through modern cities, Red Dead players are presented with worlds that are much more intimate and methodical. Therefore, the gameplay loops will reflect that (so don’t expect everyone to be running around blowing each other up with tanks).
“We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here,” says Needleman. “We feel Grand Theft Auto Online really only found its feet creatively with Heists. That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online, and provided the template for what we wanted to use here.”
Red Dead Redemption 2 will launch for PlayStation 4 and Xbox One on October 26th, 2018.